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Battle Cards

Battle Cards are the heart of ChessVS strategy. Each one attaches to a piece type and gives that piece a special ability you can use during a match.


What every Battle Card has

  • A piece type — Pawn, Knight, Bishop, Rook, Queen, or King.
  • A Focus Level (FL1, FL2, FL3) — sets when in a match the card can be used. (Tension Gauge →)
  • A categoryOFF, TAC, or DEF — tells you at a glance what kind of effect it has.
  • A rarity — Common, Rare, Epic, or Omega.
  • A charge count — how many times you can use it per match.
  • A durability — how many ranked games it lasts before wearing out.

Focus Levels

LevelWhen it unlocksPower
FL1Always availableSolid, reliable effects
FL2Tension Gauge reaches 8Significant mid-game swings
FL3Gauge reaches 15, plus ELO ≥ 1,400Game-changing, single-use

A locked card can sit in your deck — it just can't fire until its level unlocks.


The three categories

Every ability is tagged so you can build a balanced deck:

  • OFF Offensive — attacks, pressures, removes enemy pieces.
  • TAC Tactical — repositions, traps, manipulates charges or information.
  • DEF Defensive — fortifies, protects, buys time.

Charges per match

LevelChargesDeck slots
FL12–3 per matchUp to 5 FL1 cards
FL22 per matchUp to 3 FL2 cards
FL31 per matchUp to 2 FL3 cards

FL3 cards have exactly one charge on purpose — knowing when to spend it is the whole skill.


Rarity and durability

RarityDurabilityAt season end
Common8 ranked gamesFully consumed
Rare14 gamesFully consumed
Epic20 games50% of remaining uses carry over (max 5)
Omega30 games100% carries over — no cap

Durability ticks down once per ranked game, win or lose. A card at zero durability is retired automatically.

If your piece is captured

The card's remaining charges for that match are lost — but the card is not destroyed. It returns to your collection afterward, with one durability used.


ATK and SHP

Each Battle Card carries two combat stats — ATK (attack) and SHP (shield points) — that come into play when pieces clash on the same square. Stronger rarities have stronger stats.

  • The Queen is the heaviest hitter; the Knight and Rook sit in the middle.
  • Pawns and Kings have a fixed attack of 1 that never depletes — they win games through position and protection, not raw power.
  • Omega cards get a 1.5× boost over Epic stats.

Card activation rules

  1. One ability per turn — except Etheryst players, who may use two.
  2. Pre-move and move-integrated abilities must be declared before your chess move.
  3. For move-integrated abilities, the ability and the move must use the same piece.
  4. Charges are consumed on activation — whether or not the ability achieves its goal.
  5. Reaction abilities fire automatically when their trigger condition is met.
  6. Your loadout locks when the match starts — no swapping mid-game.

The card collection

A Battle Card variant is a unique mix of club × piece × rarity × Focus Level × colour. For the six launch-era clubs, that produces 864 unique variants. As the remaining clubs roll out across the seasons, the full twelve-club collection grows to 1,728 variants in total.


Next step

Gambit CardsDeck BuildingRarity & Drops