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Rarity & Drops

ChessVS cards come in four rarities, and every pack you open uses provably fair randomness — the drop rates are fixed in code and publicly verifiable. No one, including ChessVS, can rig a pack.


The four rarities

RarityLookDurabilitySeason-end behaviour
CommonBase club artwork8 gamesFully consumed
RareEnhanced finish14 gamesFully consumed
EpicPremium treatment20 games50% of remaining uses carry over
OmegaAnimated, holographic30 games100% carries over

The ability on a card is the same across all four rarities — rarity changes durability, combat stats, visual treatment, and season-end longevity, not what the card does.


Standard pack drop rates

RarityChance
Common~55.6%
Rare~28.3%
Epic~15.2%
Omega~1.0%

These rates are fixed in the contract and identical for everyone.


The pity system

So a long unlucky streak never ruins your experience, ChessVS tracks a pity counter:

If you open......this happens
8 packs with no EpicYour 8th pack guarantees an Epic
50 packs with no OmegaYour 50th pack guarantees an Omega

Each counter resets after it triggers. You can check your own pity counts at any time.


Premium boxes

BoxCostGuarantees
Battle Box500 FOCUSAt least 1 Rare
Legendary Box500 CVSAt least 1 Epic
Omega Vault2,000 CVS1 Omega from a curated pool + an exclusive board skin

Club packs

During a season, Club Packs boost the drop rate for that season's spotlight club. The exact boost is published with each Club Pack release. All other mechanics — pity, base rates — stay the same.


Provably fair

Every pack opening is recorded as an on-chain transaction. The random seed and the resulting cards are permanently verifiable. There is no hidden, off-chain randomness — the system cannot quietly change your odds.


Next step

The Omega VaultDeck Building