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Gambit Cards

Arriving in a later season

Gambit Cards are part of a future season's ruleset โ€” they are not yet live in the alpha. This page previews the design.

Gambit Cards are the most disruptive cards in ChessVS. They are single-use โ€” played once, then gone โ€” and they can flip a match in a single moment.


The key factsโ€‹

  • Single-use โ€” a Gambit Card is consumed permanently when you play it.
  • Limited per match โ€” you can activate only a small number of Gambit Cards per game, no matter how many you carry.
  • Use them or lose them โ€” any unplayed Gambit Cards are cleared from your collection at season end. There is no carry-over for any rarity.
  • Limited slots โ€” only a few of your loadout slots may hold Gambits.

Universal vs Club-Lockedโ€‹

TypeRequirementPower
UniversalWorks on any club boardModerate
Club-LockedYour club board must match the card's clubNoticeably stronger

A Bitcoinia club-locked Gambit can't be played if you're on an Etheryst board. Individual cards will be revealed when they launch.


The rivalry cardโ€‹

Universal ยท Rare ยท Arriving in a later season

The rivalry card is special: it doesn't fire during a match โ€” it fires on the results screen afterward.

Effect: After a ranked loss, you can challenge your opponent to an immediate rematch, with built-in advantages for the player being called back. Full rules will be published when the season launches.

Restrictions:

  • Only the losing player can activate it.
  • A short window on the results screen after the match ends.
  • Both players must have it equipped.
  • Ranked matches only.
A two-sided decision

Equipping the rivalry card means you can call opponents back after a loss โ€” but they can also call you back after you beat them. Run it carefully.

Repeated rematches between the same two players are what build a tracked rivalry. (Rivalries โ†’)


Season-end clearanceโ€‹

At the end of every season, all unplayed Gambit Cards are cleared automatically. There is no exception and no appeal. Holding Gambits late into a season is always a use-it-or-lose-it call.


Next stepโ€‹

โ†’ Deck Building โ†’ Rivalries