Gambit Cards
Gambit Cards are the most disruptive cards in ChessVS. They are single-use โ played once, then gone โ and they can flip a match in a single moment.
The key factsโ
- Single-use โ a Gambit Card is consumed permanently when you play it.
- One per match โ you can activate only one Gambit Card per game, no matter how many you carry.
- Use them or lose them โ any unplayed Gambit Cards are cleared from your collection at season end. There is no carry-over for any rarity.
- Max 3 in your loadout โ of your 10-card loadout, at most 3 may be Gambits.
Universal vs Club-Lockedโ
| Type | Requirement | Power |
|---|---|---|
| Universal | Works on any club's Battle Board | Moderate |
| Club-Locked | Your Battle Board must match the card's club | Noticeably stronger |
A Bitcoinia club-locked Gambit can't be played if you're on an Etheryst board.
The launch-era Gambit Cardsโ
The six launch-era clubs each contribute Gambit Cards, alongside six universal ones.
Universal cardsโ
| Name | Effect |
|---|---|
| Pawn Cascade | Remaining pawns gain +1 ATK per fallen pawn (max +2) |
| Temporal Reprieve | +3 seconds per move for your next 20 moves |
| Ghost Surge | A ghost piece gains +1 ATK for one capture attempt |
| Defector Pawns | The next 2 enemy pawns you capture defect to your side |
| Iron Veil | A target non-King piece gains +2 SHP for one opponent turn |
| Fog of War | A target piece's stats are hidden from your opponent for 3 turns |
Club-locked cardsโ
| Name | Club | Effect |
|---|---|---|
| Halving Protocol | Bitcoinia | All remaining pieces gain +1 ATK per piece lost โ no cap |
| The Merge | Etheryst | Two of your pieces average their ATK and SHP |
| Inter-Chain Resurrection | Cosmosis | Resurrect a Knight or Bishop captured in the last 5 moves |
| Blitzkrieg Defection | Solanode | The next Knight or Bishop you capture defects at full stats |
| Full Revival | Binancium | Revive a ghost piece to full stats on its starting square |
| Adaptive Flow | Flowtora | Capture any piece to restore one charge on a depleted card |
Grudge Match โ the rivalry cardโ
Universal ยท Rare ยท Launches Season 3 (Superspeed)
Grudge Match is special: it doesn't fire during a match โ it fires on the results screen afterward.
Effect: After a ranked loss, you can challenge your opponent to an immediate rematch. Both players must have Grudge Match equipped. If they do, the rematch fires with three built-in advantages for the defending player (the one being called back):
- Wager escalates 1.5ร โ if the original match had a CVS wager, the rematch wager rises to 1.5ร it.
- Defender picks colour โ the defending player chooses their side, claiming chess's first-move advantage.
- Charge asymmetry โ only the challenging (losing) player spends a Grudge Match charge.
Restrictions:
- Only the losing player can activate it.
- 60-second window on the results screen after the match ends.
- Both players must have it equipped โ otherwise the challenge fails silently and your charge is kept.
- Ranked matches only.
Equipping Grudge Match means you can call opponents back after a loss โ but they can also call you back after you beat them, at 1.5ร the wager. Run it carefully.
Repeated Grudge Matches between the same two players are what build a tracked rivalry. (Rivalries โ)
Season-end clearanceโ
At the end of every season, all unplayed Gambit Cards are cleared automatically. There is no exception and no appeal. Holding Gambits late into a season is always a use-it-or-lose-it call.
Next stepโ
โ Deck Building โ Rivalries